
music		data/music/gijoe.BOR
bossmusic	data/music/boss2.bor

# Load images
background	data/bgs/base/bg-01.gif

# Front layer
frontpanel	data/bgs/base/fg-01.gif

# Load 'panels'. Up to 26 panels can be loaded.
# They can be referenced using A-Z
# Specify normal, neon and screen, or 'none'

panel		data/bgs/base/ng-01.gif none none

# Set the order (don't make the lines too long)
# Syntax:
#	order	[a...z]		(a sequence of panels, e.g. abcdefghij)
#	order	[a...z]
#
order a


spawn	tank
flip 1
coords	550 160
at	0 

#spawn     fire
#coords     0 240
#at     0

#spawn	crate
#item	Money
#coords	200 220
#at	0

spawn	Cobra_Officer
map	1
health	60
coords	350 160
at	1

spawn	Cobra_Officer
map	2
health	70
coords	-30 230
at	1

spawn	Viper
map	5
health	70
coords	-30 200
at	1

spawn   heli2
coords	380 240
at	19


wait
at	100

#-----------------

spawn	Cobra_Officer
coords	-50 220
at	190

spawn	Cobra_Officer
coords	350 170
health	70
map 	4
at	190

spawn	Viper
coords	200 195
health	60
at	190

spawn	Crimson_Guard
coords	350 190
health	60
at	190

spawn   heli2
coords	380 240
at	190


wait
at	200

#-----------------------

spawn  Drum
coords 350 200
item hamburger
at 280

spawn	Cobra_Officer
map	1
coords	350 180
at	280

spawn	Cobra_Officer
map	1
health	60
coords	200 195
at	280

spawn	Viper
map	1
health	80
coords	-50 180
at	280

spawn	Cobra_Officer
map	0
health	70
coords	-50 230
at	280

wait
at	310

#----------------------

group	6 6
at	320





spawn	Cobra_Officer
map	0
health	100
coords	350 230
at	320

spawn	Viper
map	1
health	60
coords	200 195
at	320

spawn	Cobra_Officer
map	2
health	70
coords	-30 180
at	320

spawn	Cobra_Officer
map	5
health	100
coords	350 180
at	320

spawn	Viper
map	4
health	60
coords	-30 230
at	320

spawn	Crimson_Guard
map	4
health	50
coords	200 195
at	320

wait
at	500

#-----------------------

group	100 100
at	500

spawn	Cobra_Officer
map	4
health	70
coords	350 230
at	500

spawn	Viper
map	0
health	70
coords	-30 170
at	500

spawn   heli2
coords	380 240
at	500



wait
at	700

group	100 100
at	510


spawn	Cobra_Officer
map	1
health	100
coords	350 230
at	800

#spawn	crate
#item	fish
#coords	380 230
#at	570

spawn	Viper
map	1
health	100
coords	350 230
at	800

spawn   Storm_Shadow
health 350
coords	380 160
at	1100

wait
at	1200


group	1 3
at	1500

spawn   Drum
item    Hamburger
coords	370 165
at 1500

spawn	Cobra_Officer
map	2
coords	380 190
at	1500

spawn	Viper
map	3
coords	420 220
at	1500

spawn   Baroness
health 250
coords	380 170
at	2000

spawn 	Robot
alias	Robot
coords	350 160
health	60
at	2700

spawn 	Robot
alias	Robot
coords	350 190
at	3000

spawn   Robot
#flip    1
coords  160 244
at      3200

spawn   door
flip    1
coords	262 200
at 3800





wait at 4600
#-------------------
group	100 100
at 4500


spawn	Commander
alias	Cobra_Commander
boss	1
coords	500 170
health	400
at	4500



# Only AFTER the boss is spawned do we make the group size smaller

group	2 2
at 4500


# Re-enforcements

spawn 	Cobra_Officer
alias	Cobra_Officer
coords	-30 230
at 4500

spawn	Viper
alias	Viper
coords	-30 230
at 4500

spawn 	Cobra_Officer
alias	Cobra_Officer
coords	200 220
at 4500

spawn	Viper
alias	Viper
map	1
coords	-30 230
at 4500

spawn 	Cobra_Officer
alias	Cobra_Officer
coords	-30 230
at 4500
